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Hacksaw Gaming · Cluster Pays

Le Cowboy

Le Cowboy uses revolver shots to uncover cash symbols after the cluster wins finish. Further hits can upgrade coins or clovers, and Reload gives the cylinders fresh ammunition. Once the shooting ends, clovers multiply values and Loot Bags collect them.

Le Cowboy: start screenPlay for free
DEMO · USD · 18+
RTP max
96.28%
Max win
25,000×
Play for free

The demo uses virtual funds. You cannot deposit or withdraw them, and one session does not predict the next.

Bonuses

Game facts

RTP
96.28% / 94.21% / 92.20%
Volatility
3 / 5
Max win
25,000×
Grid
6 × 5
Win system
Cluster Pays
Release
2025-11-13

Le Cowboy is a cluster game on a 6 × 5 grid. The maximum is 25,000× the stake in every mode. RTP depends on the configuration of the game you have opened; different settings should not be presented as one guaranteed figure.

Smokey on a western main street

Timber storefronts, balconies, desert cliffs and a wanted poster establish the setting. Smokey wears a brown cowboy hat with a green band, a red neckerchief, a holster belt and spurred boots. His curled black moustache is still there. The bright drawing gives the street the feel of a comic western set.

Cacti, hats, sheriff badges and cattle skulls sit beside letters and a ten. The Wild has its own Smokey poster. The shooting theme is tied directly to the rules: it starts when the Wild transforms and marks positions for cash symbols. The action happens on the grid rather than remaining part of the backdrop.

From sheriff badge to Loot Bag

Cacti, hats, badges, skulls and letters
The regular paying set. Cluster size matters; each picture’s awards are listed in the game’s paytable.
Wild
Substitutes for regular paying symbols. Taking part in a winning cluster transforms it into a Revolver Cylinder, ending its Wild role.
Revolver Cylinder
Receives two to six shots. It fires after all wins and cascades settle; multiple cylinders work from top to bottom, then left to right.
Coins and Diamonds
Bronze values are 1×–4×; Silver gives 5×, 10×, 15× or 20×; Gold gives 25×, 50× or 100×. Diamonds reveal 150×, 250× or 500× the stake.
Green and Gold Clovers
Green multiplies neighbouring cash and existing filled Loot Bags; Gold covers the grid. The multiplier set is 2×, 3×, 4×, 5×, 10× and 20×.
Loot Bag
Collects Coins, Diamonds and other activated bags. Shot positions then reveal again, allowing the collection sequence to continue.
Reload
Reloads every cylinder with two to six shots each. Only one Reload can occupy the grid at a time.
FS
Three, four or five trigger different bonuses. FS cannot appear together with Revolver Cylinders.

Why one position can be shot twice

Super Cascades removes every regular symbol of a winning type, including those outside the winning cluster. Fresh symbols fill the gaps. Once the sequence ends, earned Revolver Cylinders fire and uncover special symbols. Repeated hits can upgrade a Coin to its next type or turn a Green Clover into Gold.

Diamonds, Gold Clovers, Loot Bags and Reload cannot be shot again. Revealing Reload gives every cylinder fresh shots. Only after shooting and reloads finish do Coins reveal their values, followed by Clover activation. Bags then collect from top to bottom, left to right. Each collection starts a fresh reveal of the shot positions.

In Trail of Trickery, each win adds one bullet to the external Bullet Collector. It fires on the last free spin after the ordinary cylinders and reloads. In Pistols at Dawn it starts with five bullets and fires on every free spin. The value accumulated before activation is retained afterwards; wins on the next turn continue to increase it.

How the feature works

  1. Cascades finish before the shots

    Cluster wins remove regular symbols of the winning type. Once the cascade sequence ends, the earned Revolver Cylinders fire at the grid.

  2. Hits upgrade the reveals

    Another hit can upgrade a coin or turn a green clover gold. Reload gives every cylinder fresh shots before the cash calculation begins.

  3. Clovers act before Loot Bags

    After shooting ends, coins reveal their values and clovers multiply them. Loot Bags then collect in order, with each collection revealing the shot positions again.

Show game field
The game field is shown as a visual reference; the steps explain how the mechanic works.

Three modes and a separate Gamble choice

All three modes begin with ten free spins. Before the first two, you may choose the bonus or Bonus Gamble. A cash outcome ends Gamble instead of awarding the spins, so a bonus upgrade is not guaranteed.

High Noon Saloon

3 FS

10 free spins with an increased chance of Revolver Cylinders. Two additional FS award 2 spins; three award 4. Bonus Gamble is available before play.

Trail of Trickery

4 FS

10 free spins and a Bullet Collector: one bullet per win, fired on the final spin. FS retriggers and the pre-bonus Gamble choice remain.

Pistols at Dawn

5 FS

10 free spins. The progressive collector starts with 5 bullets and fires on every free spin. Silver is the lowest Coin type, and FS do not appear.

Symbols and payouts

For exact symbol payouts, open the paytable inside the demo. The game help also explains the bonus rules and identifies the active configuration.

Play demo

Game help

Game questions

Why did the Wild become a cylinder?

It joined a winning cluster and moved into Revolver Reveal. From that point it no longer substitutes; it holds shots for the next stage.

Does Reload guarantee another win?

It guarantees fresh shots, two to six per cylinder. The resulting amount depends on the revealed symbols, their values, Clovers and later collections.

Why did fresh Coins appear after a bag?

A Loot Bag does more than collect. After activation, shot positions reveal special symbols again and the collection process repeats.

Can I Gamble and still receive the original bonus?

A cash outcome ends Bonus Gamble and replaces the free-spin round. Another possible outcome upgrades the bonus. You choose between starting the mode and taking a separate random result.

How do the collectors in Pistols at Dawn and Trail of Trickery differ?

Trail waits for the last spin. Pistols begins with five bullets, fires every free spin and retains its accumulated value after firing.

Sources

Hacksaw Gaming — Le Cowboy ↗