What starts the shooting

The revolver appears after a win involving a Wild. Once cascades finish, it fires two to six shots; it no longer acts as a Wild.

Another shot can upgrade a coin. Reload refills the revolvers, which can extend the reveal with another volley.

Shots finish before coin values, clovers and collecting bags resolve. The higher bonuses also use a Bullet Collector outside the grid.

How the feature works

  1. Cascades finish before the shots

    Cluster wins remove regular symbols of the winning type. Once the cascade sequence ends, the earned Revolver Cylinders fire at the grid.

  2. Hits upgrade the reveals

    Another hit can upgrade a coin or turn a green clover gold. Reload gives every cylinder fresh shots before the cash calculation begins.

  3. Clovers act before Loot Bags

    After shooting ends, coins reveal their values and clovers multiply them. Loot Bags then collect in order, with each collection revealing the shot positions again.

Show game field
The game field is shown as a visual reference; the steps explain how the mechanic works.

Repeat hits and the bullet collector

Another hit can upgrade a Coin or a green clover. Diamonds, gold clovers, Loot Bags and Reload symbols cannot be shot again. A Reload refills every revolver with 2 to 6 shots.

Le Cowboy: game rules, page 1
Le Cowboy · Game help

In Trail of Trickery, an external collector gains a bullet for each win and fires at the end of the bonus. In Pistols at Dawn it starts with 5 bullets and fires on every free spin. Silver is the lowest Coin type in that mode, and FS symbols do not appear.

Sources and checks
About

Mechanics checked 28.10.2026 · Hacksaw Gaming ↗