Le Games by Hacksaw Gaming: 14 games in our collection
Explore 14 Le games in our collection, from Le Bandit’s golden squares to Le Zeus reveals and Le Digger’s layers. Compare their rules and differences.



Smokey swaps his bandit cap for a fishing hat, a crown or a pharaoh’s headdress. The change goes beyond the costume: Le Bandit builds up Golden Squares, Le Pharaoh holds winning symbols, and Le Sortudo brings Hold & Win to a 3 × 3 grid.
This guide covers 14 games in our catalogue. We compare how wins form, what stays on the grid after a cascade and how the bonus features differ.
We compared the rules, win systems and persistent states of all 14 games currently represented on Le Games. The groups below describe what actually happens on the grid rather than simply sorting the titles by theme or release date.
All Le Games in our current collection
The table is the quickest way to see the spread of ideas. The “core idea” column names the mechanic we use as the primary reference point; the last column explains why the game feels different in practice. Clicking a title opens the dedicated game page rather than another copy of this article.
| Game | Core idea | What changes |
|---|---|---|
| Le Bandit | Super Cascades + Golden Squares | The baseline of the series: cascades, marked cells and Rainbow activation. |
| Le King | Golden Squares + Jackpot Markers | Keeps Golden Squares but adds Treasure Pots and Jackpot Markers. |
| Le Viking | Raid Spins / FS multipliers | Raid Spins keeps coins, diamonds and clovers; Grid Multipliers belong to the FS bonuses. |
| Le Pharaoh | Sticky Re-drops + Golden Riches | Sticky winning symbols combine with re-drops and Golden Riches. |
| Le Zeus | Mystery Reveal + Sticky Respins | Mystery symbols drive reveals, Mystery Reels and sticky respins. |
| Le Cowboy | Super Cascades + Revolver Reveal | A Wild can become a Revolver Cylinder after cascade activity. |
| Le Santa | Golden Squares + Jackpot Boxes | Golden Squares return with Jackpot Boxes, Santa Sacks and upgraded bonus states. |
| Le Fisherman | Golden Squares + Buckets | Buckets, Global Buckets and Epic Rainbow make collection more interconnected. |
| Le Bunny | Golden Squares + Jackpot Eggs | A classic Golden Squares branch with Clover, Basket and Jackpot Eggs. |
| Le Digger | Layers + Dynamite + Golden Reveals | Winning positions and Dynamite remove layers and expose deeper states of the grid. |
| Le Football Fan | Marked Squares + Rainbow | Marked squares, Rainbow and a global Bucket of Gold; bonuses change how marks persist. |
| Le Hooligan | Golden Squares + Buckets | Football theme combined with Golden Squares, Rainbow and Buckets. |
| Le Prechaun | Golden Squares + Position Multipliers | Position Multipliers make individual grid locations retain extra value. |
| Le Sortudo | Hold & Win | Paylines and two Hold & Win modes move far away from the original cluster formula. |
Le Bandit is the easiest starting point for understanding the series
Le Bandit is useful as a reference because its sequence is easy to describe. Winning symbols disappear through Super Cascades, the positions they used become Golden Squares, and a Rainbow can later activate those marked cells. The spin therefore has two timelines: the immediate cluster win and the evolving state of the grid.
Golden Squares became a branch rather than a fixed formula
Le King, Le Santa and Le Bunny stay close to the familiar pattern, yet each changes what can happen after the marked positions are activated. Treasure Pots and Jackpot Markers alter Le King’s payoff sequence. Santa Sacks and Jackpot Boxes give Le Santa a different set of feature states. Le Bunny uses Clover, Basket and Jackpot Eggs to create its own collection logic.
Le Fisherman uses a local Bucket and a Global Bucket, with Epic Rainbow able to reveal the whole grid. Le Hooligan instead has a global Bucket of Gold and a clover that affects neighbouring values. Its bonus rounds change how long the marked squares survive. In both games, collection order matters, but their collectors are not interchangeable.
In Le Prechaun, a winning Wild creates a ×2 multiplier on its position. Another winning Wild on that same square doubles it, up to ×100. If a later win uses several multiplied positions, their multipliers are multiplied together. The bonus mode determines how long those values remain on the grid.
Cowboy, Digger, Zeus and Pharaoh change the flow of the spin itself
Le Cowboy keeps Super Cascades but gives Wild symbols a delayed role. A Wild involved in the cascade sequence can become a Revolver Cylinder, and its separate reveal phase happens after the normal wins resolve. The feature changes the order of attention: first the cascade, then the revolver interaction.
Le Digger is more literal about progression. The grid contains layers and winning events, together with Dynamite, remove those layers. Reaching deeper states can open Golden Reveals. Instead of asking which squares have previously won, the game asks how far individual positions have been excavated. The history is stored in depth rather than in a simple gold marker.
Le Zeus centers the suspense on Mystery Symbols and Mystery Reels. The key question is what the concealed symbols reveal and whether that reveal creates another sticky respin. Le Pharaoh uses yet another route: winning symbols can remain in place during re-drops while Golden Squares develop toward Golden Riches. Both games make continuation mechanics more important than the first line or cluster result.
Le Viking and Le Sortudo show how far Smokey can move from Le Bandit
Six coins in Le Viking start Raid Spins with three refilling lives. Coins, diamonds and clovers remain on the grid while new special symbols can extend the round. Hearts, Magic Cauldrons and Grid Multipliers are added in the separate free-spin bonuses; they are not part of the base Raid Spins round.
Le Sortudo goes even further by using paylines and two Hold & Win modes. Familiar names such as Rainbow, Clover or Pot of Gold may still appear, but they operate inside a different framework. This is important when judging the series: repeated iconography does not mean repeated mathematics or repeated timing.
Football Fan and Hooligan share a marked-square system
Le Football Fan marks winning positions and reveals them through Rainbow. Four-Leaf Clover boosts neighbouring values, while Bucket of Gold collects coins and other buckets across the whole grid. The football costume sits on top of a complete marked-square system.
Le Hooligan uses the same foundation, but the specifications differ. Football Fan has a 2,500× maximum win and volatility of 2/5; Hooligan has a 10,000× maximum and volatility of 3/5. Their available RTP configurations also differ. In both games, Luck of the Fan clears marks after Rainbow, All That Glitters Is Gold keeps them, and Treasure at the End of the Rainbow guarantees Rainbow on every free spin.
A practical map of the Le Series mechanics
For navigation, we group the collection into four broad mechanical families. The first is the Golden Squares branch: Bandit, King, Santa, Bunny, Fisherman, Football Fan, Hooligan and Prechaun. The second contains titles that alter the development of the grid or the order of reveals: Cowboy, Digger, Zeus and Pharaoh.
Le Viking forms the collect/re-spin branch, while Le Sortudo represents Hold & Win. Football Fan belongs with the marked-square games alongside Hooligan, with its own maximum win, volatility and RTP configurations.
These groups are editorial tools, not official categories published by Hacksaw Gaming. They help answer a practical question: if you enjoy one game, which other releases preserve the part of its structure you actually care about?
What the Le Games genuinely have in common
The most obvious connection is Smokey, but the stronger design connection is persistence. A Golden Square remembers a used position. A sticky re-drop keeps symbols. Layers preserve progress through the grid. Position Multipliers make individual cells matter across later events. Hold & Win keeps special symbols between respins. Different features repeatedly turn the previous event into context for the next one.
The differences are equally important. RTP configurations, volatility, maximum win, win type and bonus structure are not interchangeable. Anyone comparing the games should treat the mascot as a guide to the universe, not as evidence that two titles share the same model.
Which Le game is easiest to start with?
If the goal is to understand how the series developed, Le Bandit remains the most logical first stop because its Golden Squares and Rainbow sequence provides a vocabulary that later games either extend or deliberately abandon. After that, Le King or Le Fisherman shows how collectors can make the original structure denser.
For a bigger change, Cowboy and Digger alter how a spin develops, Zeus and Pharaoh focus on reveal or re-drop chains, Viking moves into collect/re-spin play, and Sortudo shows the Hold & Win direction. This order is not a ranking from easy to difficult or from bad to good; it is simply a way to observe the evolution with fewer conceptual jumps.
If you would rather choose by numbers, use our separate comparison of Le Games by RTP, Max Win, volatility and mechanics. That article uses one methodology across the same 14 games so the figures can be read alongside the structural differences described here.
Compare Le Games by RTP, Max Win, volatility and mechanics.
The Le Series is now much bigger than the original Bandit formula
To compare two games, check how wins form, what stays on the grid afterwards and what triggers a bonus. Bandit uses clusters, Golden Squares and FS symbols; Sortudo uses paylines, cash symbols and Rainbow. Each game page has its full rules and listed specifications.

