What refills the raid’s lives
Coins, diamonds and clovers stick during Raid Spins. Landing another one refills the counter to three lives.
Cash values reveal at the end. Green clovers affect neighbours; gold clovers affect the whole grid.
FS bonuses add multiplier positions and collecting cauldrons. Hearts can raise the life limit to five. Higher bonus tiers start with more, stronger multipliers.
How the feature works
Coins start Raid Spins
Six coins together open Raid Spins. Coins, diamonds and clovers stay on the grid, and a new one restores the lives.
FS bonuses add position effects
The FS rounds add hearts, Magic Cauldrons and Grid Multipliers at the triggering FS positions. A coin or diamond on a marked position receives its multiplier.
Calculate before collecting
When a Magic Cauldron arrives, position multipliers and clovers act before values move into it. A later cauldron can collect that total; remaining cash is settled after the final life.
Show game field
Raid Spins and the four bonus routes
Six coins trigger Raid Spins with 3 lives. New coins, diamonds and clovers stay on the grid and restore the counter to three. Hearts, Magic Cauldrons and Grid Multipliers do not appear in this base-game raid; they belong to the bonus modes.

The four bonuses start with 3, 4, 5 or 6 FS: Berserk Free Spins, Valkyrie Free Spins, Ragnarök Free Spins and Journey to Valhalla Free Spins. Their starting multiplied positions increase from three to six, and the multipliers range from 2× to 10×. These rounds also use refilling lives; Hearts can raise the life limit to 5.
Mechanics checked 28.10.2026 · Hacksaw Gaming ↗

